Snakebyte gamepad evolves into Unu Android tablet, promises to replace your Smart TV

unu™ The World’s First All-in-One Tablet, Gaming Console and Smart TV System at CES 2013

The multifaceted device that first greeted the world at gamescom 2012 under the name “snakebyte eins” is now celebrating its world-premiere at CES 2013 in Las Vegas, as well as a new name, “unu™”. The pre-release version will be playable for the duration of the event.

What is unu™?

unu™ is entertainment. unu™ is gaming. unu™ is different. Unlike previously announced and currently available Android-based gaming platforms, unu™offers a truly multifaceted experience. Whether in your lap as a tablet, in the docking station on the TV or right in front of you on the table, unu™ goes where you go, ready to be used wherever and however you want. Games, videos, music, apps, mobile surfing and email – unu™ provides the total package. Developed and designed entirely in Germany, unu™ draws on fifteen years of experience in the games industry.

With perfectly balanced components, unu™ enables users to experience their familiar media and games in totally new ways. The heart of unu™ is the tablet and its custom-coded user interface. But there’s more to the package: unu™ comes with a docking station, a game controller and an air mouse, opening up optimal gaming, media and smart TV experiences. Thanks to the docking station, the unu™ tablet can be quickly connected to the TV so that users can enjoy movies and music as well as games on the big screen. With the tablet docked, the user interface can be operated by the game controller or the air mouse.

The unu™ air mouse makes it possible to intuitively and comfortably interact with the user interface while sitting on the couch, just as easily as if you had the tablet in your hands. No other smart TV manufacturer has been able to offer that kind of ease of use. Touch-based games like Angry Birds can be comfortably played on the TV while relaxing on the couch. A full-fledged keyboard for surfing, writing email and posting to social media is integrated on the back of the unu™ air mouse.

When it comes to intense gaming experiences, the unu™ game controller has all the bases covered. Games optimized for controllers can be played as though they were real console games. snakebyte has been designing and manufacturing gaming peripherals for more than fifteen years and that wealth of experience shines though, reflected in the high-quality components employed. There are already many games with controller support and the number is continually growing. Thanks to an integrated button mapping app, games without native controller support can also be enjoyed with unu™ and the game controller.

Tablet. Gaming Console. Smart TV.

unu™ unites the worlds of tablets, gaming consoles and smart TVs. The heart of the unu™ concept is diversity. unu™ isn’t just a stationary gaming console like its competitors, unu™ is also a tablet that can be used while on the go, out in the back yard or curled up on the couch. But unu™ isn’t just a tablet. With its docking station and game controller, unu™ delivers a 100% authentic console experience on the TV. And thanks to its multimedia features and the wealth of digital content providers, like Netflix and Maxdome, unu™ is the television of tomorrow – a truly smart TV.

unu™ at CES 2013

Every day during CES 2013 in Las Vegas, unu™ will be playable at the snakebyte booth (LVCC, South Hall 2, Booth 25200). Appointments for personal presentations are also available.

You’ll find more info on Facebook on the official unu™ page:

www.facebook.com/Unutablet

get more images of unu here:

www.sunflex-europe.com/fileadmin/galerie/

Comments on the unu™ premiere

Mike Steup, CEO of Sunflex Europe:

“unu™ unites the market for Android devices. With unu™, we’re offering our customers a perfectly balanced entertainment package. unu™ can be used everywhere thanks to its custom GUI, docking station, air mouse and game controller. It’s a full-featured Android tablet, a full-featured gaming console with a controller when docked on the TV and it’s a smart TV device. It’s the entertainment center of tomorrow. 2013 is going to be a great year as we present our customers with unu™, the first optimally-tuned Android system that addresses all their entertainment and gaming needs.”

Christoph Lasch, Head of Marketing, Sunflex Europe:

“From the initial concept onward, unu™ has served a completely new purpose. Our goal wasn’t just to focus on the underlying technology and improved hardware performance, as other makers of Android-based gaming hardware do, but to really try to address the needs of our users. We no longer just play games while sitting in front of the TV or PC – these days, we’re mobile and we play all the time. We surf the Internet and enjoy movies and music on PCs, TVs and while on the go. We’ve combined all these use cases in one device with unu™. Tablet. Gaming console. Smart TV. Surf and play games while you’re on the go – and then slide unu™ into the docking station at home, pick up the controller, and keep playing on your TV. unu™ is the first device to make it all possible.

Article source: http://www.engadget.com/2013/01/07/snakebyte-gamepad-evolves-into-unu-android-tablet/

Ecovacs Winbot sucks glass to clean your panes

The Winbot can also detect edges when it cleans glass walls.


(Credit:
Tim Hornyak/CNET)

LAS VEGAS–Robots that wash your windows are another dream of domestic automation, but most early models involve a cumbersome two-part unit that goes on both sides of a pane.

At
CES 2013, China-based Ecovacs is showing off a new version of its Winbot window washer, one that doesn’t require a magnetic support on the other side of the glass.

Just stick the Winbot 7 series on the window, press start, and it starts moving up and down. That’s a lot easier than handling two machines.

It can work wirelessly on a battery charge, but when used above ground level it’s best to attach a safety cable, which doubles as a power supply, to the unit and the window itself.

Winbot was exhibited at IFA 2012, and it’s billed as the only bot of its kind that cleans glass of any thickness, even Thermopanes. But it won’t work on frosted glass or panes with writing or signage on them.

Winbot has a vacuum pump that seals it to the glass, while letting it move around automatically. It travels in a zig-zag pattern before doing the edges.

It cleans by wiping with a solution-moistened cleaning pad, then squeegeeing remaining dirt, and then drying with a rear pad.

That sounds good enough to toss out your Windex, but unless you have floor-to-ceiling views, repositioning Winbot to clean smaller windows will still be a pain in the pane.

Following earlier versions, the latest Winbot was launched in China last year and is expected to go on sale in the U.S. in spring 2013.

A $299 version will clean windows that have frames, in other words well defined borders, while a $349 version will be able to clean glass walls or windows that have no frames.

Now all they need are legs, and they’ll be cleaning skyscrapers.

Article source: http://feedproxy.google.com/~r/cnet/pRza/~3/1wm1DzBW2Kc/

Griffin iTrip FM Transmitter adds Aha by Harman integration


(Credit:
Griffin)

LAS VEGAS–We’re not what you’d call fans of FM transmission technology, but Griffin’s iTrip with app integration for Apple’s iPhone is easily one of the best in that class. At
CES 2013, Griffin and Harman announced Aha app integration with the iTrip Auto FM hardware.

Aha provides a way to to listen to your Facebook and Twitter feeds, audiobooks, podcasts, news, and other audio content — Harman claims more than 30,000 stations are accessible by the app, with new stations being added constantly.

Now, in addition to using the iTrip app to scan for open FM stations to be transmitted by the iTrip Auto FM’s tuner, the Aha app will recognize when it has been connected to iTrip hardware and also give users automatic tuning controls from the iPhone’s touch screen for streaming audio.

Griffin’s iTrip Auto FM is available now for $59.99 and the Aha by Harman app is a free download in the
iTunes App Store.

Article source: http://feedproxy.google.com/~r/cnet/mHpI/~3/GaJmGlMxN9I/

Mavs waive Chris Douglas-Roberts

The Mavericks waived swingman Chris Douglas-Roberts on Sunday, opening up a roster spot to potentially sign a player to a 10-day contract.

Douglas-Roberts, who was promoted from the D-League Texas Legends, averaged 2.8 points in six games for the Mavs. His contract would have become fully guaranteed Monday afternoon.

One possibility to replace Douglas-Roberts on the roster is 37-year-old point guard Mike James, who signed with the Legends this week in hopes of convincing Dallas decision makers that he could help the Mavs. James scored 26 points on 10-of-20 shooting in his Legends debut, a 116-80 win over Saturday night over the Tulsa 66ers.

The Mavs could also opt to re-sign Douglas-Roberts to a 10-day deal if he clears waivers.

Article source: http://espn.go.com/blog/dallas/mavericks/post/_/id/4693574/mavs-waive-chris-douglas-roberts

Nintendo chief describes Wii U sales as ‘not bad’, says supply was misjudged at launch

Nintendo chief says Wii U sales are 'not bad', admits overambitious launch

There’s almost a gory fascination with watching Wii U sales right now, because we know they’re short of the thunderous launch of the original Wii and it’s only a question of “by how much?“. Nevertheless, Nintendo President Satoru Iwata has insisted to Reuters that the Wii U’s reception has been “not bad” in terms of hard figures, and that the next-gen console is “selling steadily” even though shelves haven’t been depleted like they were with its predecessor. Satoru admits that trying to launch two versions of the console simultaneously was a “challenge” and that quantities weren’t balanced quite right, with too few of the premium $350 option and an excess of the $300 model that early adopters didn’t much want. Nintendo sales trends have a habit of doing wild things, of course, so like the pension paperwork says: previous performance isn’t necessarily an indication of future success.

Article source: http://www.engadget.com/2013/01/07/wii-u-sales-satoru-iwata/

Get ready to program! Lego’s Mindstorms EV3 robots are here

The brand-new Lego Mindstorms EV3 platform is designed to make it easy for adults and children alike to program robots. The new platform comes with an all-new series of sensors and motors. Out of the box, users will be able to build 17 different robots, including this one, Track3r.


(Credit:
Lego)

LAS VEGAS–Ladies and gentlemen, boys and girls, start your programming engines: Lego Mindstorms EV3 is here.

The third full generation of Lego’s programmable robotics platform, EV3 is aimed at both enthusiasts — young and old — and educators, and blows past the previous generation with a long list of new features that add speed and power, intelligent programmability, and more ways to communicate with the robots. Lego expects to begin selling the product, which includes 594 Technic pieces that can be used to make five different robots, this summer at a retail cost of $350. It will also release instructions for 12 additional robots at launch.

Lego Mindstorms EV3 makes programmable robotics easier than ever (pictures)

Lego released the first version of Mindstorms in 1998, and the second iteration, Mindstorms NXT, almost exactly six years ago at that year’s edition of the International Consumer Electronics Show. This year, too, the global toy giant chose CES as the place to unveil Mindstorms EV3. In the interim, countless thousands of kids and adults alike learned to program and build their own robots thanks to Lego, and Mindstorms became the best-selling product in Lego’s history, at least as measured by revenue.

In the interim, Lego developed a strong relationship with the enthusiast community and even turned to users to help figure out how the platform could best be used. Because Mindstorms NXT sold more in 2011 than it did upon its initial release in 2006, Lego knows there is still intense interest in the platform. And with Mindstorms EV3, a new generation of children, and plenty more adults are likely to become immersed in personal robotics. And as it did with NXT, Lego once again turned to its users to help develop EV3.

As with the two previous generations of Mindstorms, EV3 is about a simple programming environment designed to let almost anyone create robots that follow directions and carry out specific tasks. The system is built around a series of new sensors, as well as programmable intelligent bricks, each of which is meant to control a different motor, sensor, or screen. The bricks can be programmed to direct how a robot should move, for how long, and how far to go. Lego believes that almost anyone can get a Mindstorms EV3 robot up and running within 20 minutes of opening the box, and can even start programming their robots without turning on their computer.

This is one of the programmable intelligent bricks that make up part of the Mindstorms EV3 platform.


(Credit:
Lego)

Each programmable EV3 brick comes with an ARM9 robotic processor, an SD expansion slot and embedded 16MB flash memory, Linux, Bluetooth 2.1, iOS and
Android compatibility, a USB 2.0 interface allowing Wi-Fi connectivity, four input and output ports, a Matrix display with a loudspeaker.

On the hardware side, Mindstorms EV3 features three interactive servo motors, two touch sensors, an infrared seeker sensor that can measure distance, movement, and object detection, an infrared “beacon” designed to control the robots remotely from a distance of up to 6 feet, and a color sensor. Up to four bricks can be daisy-chained, and the USB port and Wi-Fi connectivity allow for a wide range of expansion. Mindstorms EV3 is also backwards compatible with all Mindstorms NXT robots, allowing users to utilize everything they bought during the NXT generation with EV3.

Programming environment

Perhaps the most important element of the Mindstorms EV3 platform is its programming environment. While the primary way users can program their Mindstorms robots is to do so in the development interface on their computers, and then download the instructions to the robots, the intelligent bricks also have an interface that allows for simple programming. At the same time, Lego will soon release mobile apps that can be used to design programs for the robots.

Lego knows that the enthusiasts who play with Mindstorms EV3 want to get started right away, so the new version of the platform features motors and sensors that know what and where they are so that the second they are powered on, they appear in the programming interface, ready to be controlled. Similarly, any new motors or sensors that are plugged in will also automatically appear.

The Mindstorms platform has always been about sharing, with users encouraged to upload their creations to a common Web site. And that is more true than ever with EV3. While Lego will release instructions for 17 different robots at launch, it expects users to come up with thousands more unique designs that can be shared among the worldwide Mindstorms community.

Deadly accuracy

In a demo of the product at CNET last month, Lego executives showed off some of the impressive capabilities of the Mindstorms EV3 platform.

Spik3r, a spiderlike robot, is able to fire little balls with deadly accuracy.


(Credit:
Lego)

For example, a spiderlike robot called Spik3r was able to automatically identify the location of the remote-control beacon and fire little red balls directly at it, hitting it more often than not. Then it charged at the beacon.

With its sensors, another one of the robots was able to detect when someone’s hand was in front of it, and when there was, it lashed out. Another demo showed how one of the robots was programmed to weave its way around a small obstacle course, knocking little tires over along the way — intentionally — and then hitting a specific color sensor.

Education

Lego has long worked closely with the global education community, and that’s no different with Mindstorms EV3.

The company began letting teachers in on its plans for the new platform quite some time ago, it said, looking for the educators’ input on how to best position Mindstorms EV3 as a learning tool for children, and how the new product can best meet teachers’ needs. All told, Lego talked to more than 800 teachers around the world, it said.

One of the most important questions it wanted to be able to answer was how even non-tech-savvy educators could easily bring Mindstorms into their classrooms. And that meant figuring out what those teachers would need to successfully understand the platform and then help their students learn from it.

Two children work on programming their Mindstorms EV3 robots.


(Credit:
Lego)

What became clear, Soren Thompson, from Lego Education, explained, is that teachers need to be able to build a program around Mindstorms EV3 in as little as 45 minutes. Ultimately, though, the goal of Thompson and his colleagues in Lego’s Education program is to make it possible for kids to quickly learn the platform and understand how to build their own robots.

And, Lego is emphasizing the ability teachers will have to build robotics curricula using Mindstorms that they can then easily share with other teachers around the world.

Article source: http://feedproxy.google.com/~r/cnet/pRza/~3/MHdtWmlRcIs/

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