Crap Time Capsule
In: Random Comments
28 Jan 2012
An iPhone and King Jim’s Pomera DM100 is all you may ever need.
(Credit:
Pomera)
Japan has a knack for marketing odd products. Many of them thrive, however. Enter Pomera’s DM100.
When I lived in Tokyo, I spent way too much time in the Akihabara electronics district. That’s where stores, for example, hawked pint-sized laptops made for the Japanese market by IBM Japan. To me, they seemed impractical but always found plenty of buyers.
In that vein, King Jim’s Pomera’s DM100 has apparently struck a chord of sorts in Japan. Enough to be deemed worthy of a lengthy review in Japan’s leading business daily, the Nihon Keizai Shimbun.
So, why would an august publication like Nikkei write up a device with a 5.7-inch monochrome screen, no Wi-Fi, and no broadband?
Well, because it’s a very fast way to take notes, let’s say, in a meeting. Not convinced yet? It turns on instantly. Not yet? Has a rated 30 hours of battery life and weighs only 399 grams. Still not interested? It sends text instantly to an
iPhone or
iPad via QR code using a Bluetooth connection. And it’s priced over $350. OK, so I lost you there.
But if you want to go minimalist and chuck that bulky MacBook, it’s an option–in Japan, at least. If you need more convincing see this video review or a more in-depth vide review here.
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In: Random Comments
28 Jan 2012(Credit:
CNET)
Sometimes the bare essentials are all it takes to make a great video game. In this collection, our hero is the stickman.
Everyone knows that in today’s hottest games (for any platform), high-quality graphics are at a premium. Whether it’s a first-person shooter, an MMORPG, or even a console golf game, realism and fancy graphics seem to be key to getting people to buy the product. But if you’ve played games for a while, you know that graphics aren’t everything.
A whole slew of games in the iTunes App Store have enjoyed a ton of success by completely ignoring fancy graphics and instead focusing on the gameplay aspect. Some developers have even distilled graphic concepts down to the most basic level–stick figures–to prove that it’s not about antialiasing and bloom, and more about having fun using clever game mechanics.
This week’s iOS app collection is all about stickman games. The first is an excellent golf game time-waster with a simple look, but great gameplay. The second lets you perform flips and tricks without needing all the fancy 3D found in today’s console skate games. The third is the most basic of all, but somehow makes 2D black-and-white cliff diving a blast.
Though the graphics are simple, the game is anything but.
(Credit:
Screenshot by Jason Parker/CNET)
Super Stickman Golf (99 cents) is a 2D golf game that’s really easy to pick up and play, with tons of fantastical themed courses, interesting power-ups, and excellent physics-based gameplay. Though the game has a huge amount of arcadelike features, the goal is always the same: try to get the ball in the hole in as few shots as possible. The challenge is that it can be much harder than it looks.
Rather than your standard 3D layout seen in many golf games, Super Stickman Golf offers up a 2D platformer experience. The courses often have multiple levels you’ll need to reach and obstacles you’ll need to avoid to finally get on the green.
The interface consists of arrows on the left to adjust the arc of your shot, a button in the middle for bringing in bonus items (more on that later), and a “Go!” button you’ll need to hit twice for each shot: once to start the swing, and a second time to adjust shot power.
Beyond the many themed courses that keep the game interesting, you also have some extra arcade elements to add some flavor. As you play, you’ll unlock unique balls like the Sticky Ball, which sticks to surfaces after you hit the ball–great for courses where there are shafts you need to climb to get to the green. You also can unlock Super Clubs that make it so you can stop a ball midair, or freeze water hazards, for example. Each of the arcade elements is well thought out and adds a unique twist to the game.
Overall, with over 260 holes to play across several themed courses, unique obstacles, arcade elements, and local and online multiplayer, Super Stickman Golf has plenty to offer any arcade golf fan.
You’ll be jumping over and grinding across several different types of obstacles.
(Credit:
Screenshot by Jason Parker/CNET)
Stickman Skater (99 cents) is a fairly simple 2D side-scroller that offers enough challenge and variation to make it fun. The object is to skate and perform tricks over obstacles while avoiding traps as you race to the finish line. You have a couple of different choices for control systems, with a one-button approach that performs random tricks, or a push (kick your foot for speed) button on the left and a directional joypad for more control over your tricks on the right.
Stickman Skater offers a bunch of gameplay variation to keep you interested. You’ll skate through six different locations, including Dogtown, Carlsbad, Love Park, and Tampa. You’ll be challenged with harder and harder obstacles as you try to navigate your way to the finish. You also get six different skaters to choose from in the options, but there is no skill variation between them so the difference is aesthetic. An added challenge to collect five tokens (on each level) will have you trying levels over and over to get them just right.
Stickman Skater is an incredibly easy game to pick up and play, but the later levels are where it gets challenging and keeps you coming back to get that perfect run. If you like skateboarding games and don’t mind a simplified 2D side-scroller, Stickman Skater is a good choice.
The least impressive graphically, Stickman Cliff Diving still manages to be both challenging and fun.
(Credit:
Screenshot by Jason Parker/CNET)
Stickman Cliff Diving (99 cents) is an incredibly simple concept that somehow keeps me coming back to “stick” the perfect dive. You start out at the fairly low altitude of 10 meters, and your job is to read the requirements for the dive (a front flip or two-and-a-half back flips are examples), then see if you can pull the dive off in three rounds. If you miss all three dives, your game is over, but if you manage to hit the required dive you’ll move on to the next level at a higher altitude.
While there are no fancy graphics here or even colors beyond black and white, Stickman Cliff Diving keeps you coming back for the perfect dive. Like in pro diving competitions, you’ll be scored on how well you perform the dive–a straight entry gives the least amount of splash and the highest scores. The scoring is part of the fun as well because numbers are held up just like in a professional competition and I found it funny to guess the country that gave me the low score out of a list of 10s (I’m looking at you, Canada). Maybe that’s part of playing a black-and-white 2D stickman game though–even when the gameplay is great, you still fill in the blanks with your imagination.
Stickman Cliff Diving is not going to win any awards for graphics, but the simple, straightforward gameplay is offered up in bite-size pieces so it’s easy to pick up and hit a couple of dives. If you want to try something different and are willing to forgo graphics for gameplay, I highly recommend you try Stickman Cliff Diving.
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In: Random Comments
28 Jan 2012
BMW is the first automaker to integrate an online music selection service into a production car.
(Credit:
James Martin/CNET)
My
iPhone, with 8GB of memory, can hold about 1,700 tracks. A BMW’s internal hard drive has room for almost 3,000 tracks. Now, BMW’s new Mog integration puts 14 million tracks at a driver’s fingertips.
I sat in the driver’s seat of a 2012 BMW 650i, with Robert Passaro, the head of BMW’s App Center, in the passenger seat. But we weren’t going anywhere. Our entire focus was on the stereo.
Passaro slotted an
iPhone 4S into the BMW’s cradle, nestled in the console compartment. Tapping the Mog icon on the phone, the app launched, but showed a custom graphic with the BMW logo instead of the standard Mog iPhone interface.
On the wide, 10.2-inch LCD mounted in the 650i’s dashboard, a Mog entry asserted itself among the list of onboard audio sources. With the
car‘s iDrive controller, I selected it and was treated to a screen showing cover art for the current track, along with a set of icons on the left for search, track skipping, marking a track as a favorite, and reviewing the current playlist. The icons of this screen were all arranged in the familiar BMW iDrive format.
BMW integrated the Mog app with its latest cars late last year, making it the first automaker to integrate an online, on-demand music selection service. Many automakers have or are starting to integrate Pandora, but that service uses a radio paradigm. Similar to Rhapsody and Spotify, Mog lets you pick specific artists and albums.
Using iDrive, I chose the search option and was given the options of search for an artist, album, or specific song. I was pleased to see this particular screen, because I’ve long complained about BMW’s standard iPod integration, which forces you to go through a set of filters to dig through your music library. The type of search in the Mog interface made much more sense.
Selecting artist search, another screen came up showing BMW’s standard rotary letter selector. I inwardly groaned, as it is very tedious turning the dial around to find each letter. It is actually worse than the old rotary phones, as those only had nine digits. But as I began selecting the letters in the artist name Dr. Dog, a list on the right of the screen immediately began to populate with suggestions. By the time I had entered D and R, Dr. Dog appeared on the list. That wasn’t so bad after all.
Once I had a track queued up, Passaro pointed me to the Options menu, where I was able to tell Mog whether to continue playing every song it could find from Dr. Dog, or mix in tracks from what it thinks are similar artists. The similar artists option makes it a more Pandora-like stream, so I wouldn’t be forced to search for a new artist when I got bored with Dr. Dog.
Another icon, which I think is supposed to represent books on a shelf, led to other Mog music lists, such as Editors’ Picks and New Releases. Both of these were welcome for exploring new music, especially when I could not think of a particular artist I wanted to hear.
Spending a little time driving around and listening to the Mog stream, I was not all that impressed with the audio quality. I switched back and forth between music stored on an iPhone and the Mog stream, and the latter was noticeably inferior. Mog streams music in AAC format at 64kbps to the phone by default, which is just enough to be listenable. The high quality of the stereo system in the 650i probably made the compression more obvious.
When using Mog’s Web interface on a computer, the music is streamed at 320Kbps. There is a setting on the iPhone app to switch to the higher bit rate, but even 64Kbps would challenge most 2GB data caps for a heavy listener.
For now, BMW only supports Mog and Pandora integration on the iPhone, although the company is working on Android integration. And the system will only work in BMW models that have been updated to read music digitally off an iPhone.
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In: Random Comments
27 Jan 2012During an investor assembly this week Nintendo president Satoru Iwata announced the Nintendo Network, marking the first time the company has attempted to streamline its online gaming effort in a way that promises a consistent and reliable experience across all platforms, all while delivering the content and features that gamers have grown to expect.
It’s no secret that Nintendo has struggled with its online presence and follow-through since the launch of the
Wii and DSi, attempting to navigate the fragile balance of a younger-skewing demographic and the inherent dangers of online gaming and interaction.
Unfortunately these real world issues mean nothing to the average gamer, who has had to deal with 16-digit friend codes, access limitations, and shoddy presentation, not to mention several name iterations that include almost every combination of the words “Wii,” “DSi,” “Shop,” “Store,” and “Channel.”
While it’s certainly a refreshing change of pace (and way past due) for Nintendo to embark on a one-stop-shop for all things online, the company will undoubtedly have its work cut out. Services like
Xbox Live and the
PlayStation Network have had years to refine their respective experiences, to the degree of devoting entire teams and spokespeople to represent each brand.
The plan is for the Nintendo Network to live across two platforms, the 3DS and the Wii U (or whatever it winds up being called). The service will give users access to “Communities for Mario Kart 7″ (see matchmaking), “add-on Content Sales” (see DLC), digital distribution, and the “Introduction of Personal Accounts for the Wii U.” Of course I’m assuming this will also include game demos and ways for the big N to communicate directly with their customers.
While all these bulletpoints are safe bets, Nintendo could learn a thing or two from the competing services I listed above. It’s time Nintendo gave of-age users complete and unrestricted access to the rest of the Nintendo-playing world. Friend lists and voice chat must become the norm and, most importantly, be easy-to-use. This doesn’t mean cutting the friend code digit count down to eight from 16. This means “give me your Nintendo Network name and I’ll add you to my list.”
Believe me, I could go on, but I think communication is paramount to the success of the Nintendo Network. If this service is to flourish, Nintendo must make the effort to supply users with a web-based component as well, similar to what Microsoft has done with the newly improved Xbox.com and the recent My Xbox Live iOS app. Gamers need to be kept in the loop about what’s available online, when it’ll be there, and how much it’ll cost.
One could argue that the second half of the current console generation saw Microsoft and Sony playing catch-up to the Wii’s motion control, but Nintendo has a bit of ground to make up on the online front this next go around.
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CNET Roadside Assistance 42: End of the CD player
In: Random Comments
29 Jan 2012We examine the end of the in-car CD player, our supposed hatred of Chevys, how to upgrade the head unit in your Prius and the need (or not) for
Android in your dash.
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EPISODE 42
SHOW NOTES
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